Login Links
Login      Lost Password?      Register now!


Browsing this Thread:   1 Anonymous Users






TripleA for Dummies : The Noob's "How to PBEM Guide"
#1
Quite a regular
Quite a regular


See User information
So....I was asked a few questions lately by someone new to the ladder, and it donned on me that this post was on the old site and thus, forever lost.

This is not near as in-depth as the last one was, but I think its a good starting point. ADMINS: Feel free to move this to a more appropriate section of the forum, or maybe add a link at the top of the Ladder Site that says "BEFORE PROCEEDING READ RULES, AND THIS" ?????

So, the original questions posed to me are in Red. The rest were my answers.

If there are more "senior" people out there that have follow-on advice to noobs, then please keep this alive. Thanks.
--Trooper

-------------------------
Are there instructions somewhere for the technical details of play by
email? I have several pretty basic questions that are probably in a
FAQ somewhere that I'm not seeing.


I don't think they exist anymore. I typed them up over a year ago for the old site, but when the old site crashed and their was a 6 month rebuilding process, all the old forums/posts were lost. I am not a MOD anymore, and don't really have the time, so I'm not sure if there is anything in the works or not.


Do I take my first turn by entering in Russian moves into TripleA,
emailing you the saved game file?
Yes, that's correct. You execute your Purchase Phase, then Combat Move Phase, and then....

If so, how do I do the die rolls? ...you execute the Combat Phase. You need to register with the MARTI server (go to the Main Ladder Rules page, there is a link there), so you can use the "official" TripleA Die Server. Then, you make sure you're in the PBEM mode when you begin the game, and begin Combat.

I know the general concept of they would work, just not what to
actually do.
It's simple enough really. Say on R1 you attack into Ukraine. So, you roll the dice, and in LL, you will get just one die, so let's say it's a "1" and you get the 3. So, YOU CHOOSE THE CASUALTIES--but not choose as in "pick the one you want to kill" BUT, you just choose the casualties for me as if I was there, by what "makes sense." So, in UKR there are 3 INF, 1 ART, 1 ARM, and 1 FTR. Saying you got 3 hits, you would naturally select my 3 INF as the first casualties. After 2nd round, say you got just two hits--you would choose the ART and then ARM, and lastly the FTR.

Where this gets tricky is with Naval battles, Bombers in light defended territories, and multinational unit stacks. Starting with Navy, if its a simple battle, then again, common sense prevails, I will take my Destroyer off before my Battle Ship, or before my Aircraft Carrier with 2 fighters. BUT, in 90% of all Naval battles, you will need to get an OOL (Order of Losses) list from your opponent. In this case, you execute your purchase and Combat Move Phase, and then select ok so that the screen is ready for you to commence with battles. SAVE GAME, and send e-mail to opponent, asking for an OOL and list the SZ or territories in question. Once you get the OOL, you can not change your move/turn up to that point, and you open your file and begin the battles. (You can also speed it up just a bit by executing the initial roll of the battle, Attacker's round 1, and then save the file, but its not necessary.)

For an example, UK1 decides to hit the German Baltic fleet in SZ5 (provided it wasn't moved by the Germans). UK purchases and does ALL combat moves, including moving in 2x FTR and 1x BMBR to attack SZ5. Save file, and send to opponent asking for an OOL in SZ 5. In reply, you could get something like "subs, trans, dest" or "trans, destr, submerge subs." Then you know how to choose the casualties after the rolls begin.

Sometimes it may be a huge battle or a very important transport in the mix, so your opponent may want an OOL after each round. It slows the game, but its crucial sometimes.

Some scenarios are no brainers though--such as 1 FTR vs. 1 SUB. FTR misses--you just automatically submerge the sub. Or the "famous" UK sub on JAP sub in SZ45 in UK1...you miss, you just submerge the JAP sub.

There are also multinational forces...say round 5-6 in a game, Japan goes for an attack on CAUC and there is a force of USSR INF & FTRS with US INF and FTRS, and some UK Armor. You would need an OOL before you begin the assault.

One last OOL scenario: in defense there is 2X INF and 1 BMBR, you're attacking with 2xARM. There is a chance that the defender can win by keeping the BMBR, but, you need to find out. In these cases, if the BMBR has any chance of survival you MUST get an OOL. Don't be the guy that tries to bring in 1 ARM vs the same defense and then take the BMBR off and think it won't bring some animosity to between you and the opponent.

MOST IMPORTANT THING TO REMEMBER FOR ALL BATTLES: IF IN DOUBT--REQUEST AN OOL. If you OVER-request in the beginning, just let the other guy know you're new to PBEM, and 90% of the players here will work with you. But, don't just start taking off what could be, to them, crucial units, and expecting them to just accept it. There are a few times that battle results can be edited--for example, all defenders are INF, but 2 different nations present. You can just keep killing them off, and if any survive, explain to the opponent in the e-mail that you just defaulted to one or the other country to speed game up, and they can naturally edit the game to have the mix of INF they want to survive. But that is getting a bit too deep into it.


Am I supposed to read/send messages within tripleawarclub? As you may
notice, I'm sending this directly out of gmail.
When you challenge someone, there is an automatic message sent to the PM inbox on TripleA, but the preferred method is your normal e-mail, as the TripleA "You've been challenged" e-mail will contain both players e-mails.

Also, just one note about the file names. Generally speaking their is no RIGHT/WRONG way, but there are basically two norms:

The Challenge Number and game A/B and what round/turn it is:

200A_2G.tsvg Challenge 200, Game A, Germany's Turn, Round 2.

and then the full player name(s):

Player1_Axis_R2_2G.tsvg Same as above, or
Player1_Axis_vs_Player2_Allies_R1_3B.tsvg Round 1, Turn 3, Britain's Turn.

Keep in mind when you save the file you are sending it to forward for the next turn, so the last example above would indicate that player1 just completed Germany's Round 1 turn, and is sending the file for UK's move.

But don't get too wrapped up in the name, if your opponent thinks its way off or confusing he will change it.

HOPE THAT HELPS THE COMMUNITY.

Posted on: 2009/6/16 20:58
If you can read this, thank a teacher.
If you're reading it in English, thank an American Veteran.

Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#2
Webmaster
Webmaster


See User information
I like to have slightly different numbers in my save files,

150_Player1_Axis_vs_Me_Allies.R01.1RUS.tsvg

so all my files are organized by challenge ID and its important to include the R01.x for the rounds incase the game goes past 9rounds :)

Posted on: 2009/6/17 3:59
Resized Image
Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#3
Quite a regular
Quite a regular


See User information
Well, another new challenge, and another new TripleA player. Since he was new to the Ladder/world/concept, I sent him to this link and also typed up another long e-mail reply.

Figured I post it here as well, again, because if he had questions, I'm sure there are more out there that want to play, but are just intimidated by jumping in with both feet.

Don't be shy...and the water's just fine!!

So...more "How To Questions" and some repeats of the one's above:
------------------------------------------------

First, THERE IS NO problem with being a noob...we all had to start sometime...but I would suggest, its better to be a noob in PBEM versus in the lobby..those guys can be vicious! (I'm even scared to play there hehehe) But seriously, PBEM or Lobby, you should find most players are willing to work with you and help you to understand the basic ladder rules, OOLs, etc....and if you come across the 5% that just don't want to help, just move on.

If you haven't done so already, stop now and read the Ladder Rules:

Rules: http://www.tripleawarclub.org/modules/comp/rules.php?lid=4

The Rules should explain the concept of the Ladder, and that each "Match" is actually 2 games, each player plays a game as Axis. After both games are completed, the Match is reported. The standard bid here at TripleA site is "9" IPC for Axis. For Ladder games its the built in rule, as it just evens it out for the Axis a bit.

There are certain bid placement rules though:

Only 1 new unit per territory (so you can't buy 3 units and place them all in West Russia for example); new unit(s) must be placed where another unit of the SAME country already exists--so you can't place a random sub in front of Panama with Germany for example, nor can you place Japanese unit with German units, or vice versa. Oh, and you can spend all, some, or none of the 9 IPCs, and you can use it for Germans, Japanese, or both.

Revised "Rules" I was referring to is the standard rules for the Revised Edition (or 4th Edition) that the game defaults too, PLUS the addition of TTL (which is Territory Turn Limit-which is a TripleA Ladder default option as well. This just means that bombing raids can not surpass the country's worth..so 4 Allied bombers on Berlin would never top "10.").

LowLuck is one option that many players now default to: It does take a bit of getting used to, but it takes out the crazy wacked random Awesome Game/Awesome Strategy ruined in blink of an eye with one round of very unlucky dice scenario. I hated LL at first, because it becomes a much more mathematically inclined game, but I was tired of going in with a 80% win chance on a capitol to lose EVERYTHING.

Ok, so you challenge someone, and they send you their Axis bid file....NOW WHAT? Wherever your computer is set up to save it, that's where it will be. Open TripleA and then select Load Saved Game and just find the path to where you saved it. To keep it simple for me, I save them on my desktop, then once I complete the move, I delete the old file, then I e-mail the new file, and delete it after it was sent.

Once you Load a Saved Game, it will automatically open the correct "board," in this case, Revised edition. Then when the file is shown to left under "file name" click on START PBEM GAME, and ensure you have the e-mails of both players input (normally the player sending the file will set all this up). You will also need to read the Rules section to register your e-mail with the MARTI Dice Server. Once you have done this, and you start the game, any combat rolls will be e-mailed to both players--this prevents (or SHOULD--people still try ) cheating, since both players know what dice results occurred.

Once you open the file, you will purchase units, do all your combat moves, and then execute combat. If you have any questions on combat, refer to the links I sent above, but if its standard, say 1 INF, 1 ARTY, 1 ARM in defense, you just pick the casualties as appropriate---you wouldn't kill the Armor first, because it's defense is better and it cost more! But, if you're unsure, you can save the game file right before combat begins, and asks your opponent for an OOL (Order of Losses).

Again...hope this helps out in some way. I know a lot of it is already covered in rules or above, but just trying to cover all bases.

-Trooper

Posted on: 2009/7/7 19:41
If you can read this, thank a teacher.
If you're reading it in English, thank an American Veteran.

Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#4
Just popping in
Just popping in


See User information
Do I take my first turn by entering in Russian moves into TripleA,
emailing you the saved game file? Yes, that's correct. You execute your Purchase Phase, then Combat Move Phase, and then....

quote by TheTrooper

I am confused here because in a bid match axis needs to place bid units first, then it is russias turn. so who does the email with the bid in it? The axis player? if so by default if you challenge someone you are the axis player in PBEM and then you send them a copy that is post bid?

Posted on: 2009/7/8 19:06
Shocking Isn't It?
Resized Image
Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#5
Quite a regular
Quite a regular


See User information
Shock,

the "first turn" in that particular Q&A was referring to AFTER the bid was sent, since this came from an opponent of mine, and I had already sent my bid.

By the implication of the Ladder Rules the Challenger should make initial contact with the Challenged to discuss Regular Dice or LL, Tech vs. No Tech, etc....and once that is worked out, send the bid placement.

This works in 1 of 2 ways: I prefer to just e-mail my opponent asking them to clarify RG/LL and T/NT AND simultaneously send my bid placement via text. I just simply write:
"My Axis bid as follows: 8IPC to Germany, place 1 INF in...... and 1IPC to Japan."

The "Noobs" sometimes struggle to figure out what the hell that means, or how to actually set up the file, so at that point I will normally go into TripleA and set the whole file up with the selected options and placement of e-mails and Game ID, and then forward it on to the opponent.

Either way is fine, I just prefer include my bid info in the text of the initial e-mail to speed up the game start and forgo another file save/e-mail....especially with the slow internet I have right now!

Hope that clears it up!

-Trooper

Posted on: 2009/7/8 19:41
If you can read this, thank a teacher.
If you're reading it in English, thank an American Veteran.

Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#6
Just popping in
Just popping in


See User information
Yes that answers my question. I guess I just assumed that because I filled out info on my challenge bid screen that they already knew that info and it would upload into the game. but it is starting to make sense to me..slowly

Thank You for your help.

Posted on: 2009/7/8 20:36
Shocking Isn't It?
Resized Image
Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#7
Quite a regular
Quite a regular


See User information
Another Question/comment from the field:

Quote:
what am I supposed to do to check and make sure that others are using MARTI (dice servers) correctly. Is it just in good faith. I get all the emails from marti but I dont know what they mean or how to use them. I would be happy just seeing the stats for what they did on their turn, movement, combat etc... how do I blend these marti emails in with the game?


as far as Marti and pairing it up with the game....you can open the game file you receive and at the top go to the top tab GAME, and then to VIEW HISTORY. Here you can see what dice were rolled in the game's history every step of the way, and then pair it up with the dice server e-mails in your inbox.

If there is ANY discrepancy, then something is fishy....MORE SO if there was no explanation given in the e-mail that contained the file!! So, even if a "4" would hit, and a "3" is in the history, but a "2" is in the Marti e-mail, then something isn't right, and you should ask your oppoent about the difference.

Once cause of this (a reason for cheating, and cheaters...don't take notes here!) is that players will have an idea of what they want to do, and buy their units based off what they think the end result of their combat will be...then the combat goes all wrong, and they need different items to place...so they will give you a story about computer crashing, power outage...whatever, and the dice won't match because they went back in local and fixed it.

If this happens 1-maybe 2 times, then its probably legit....more than that, they are playing out the combat to see what to buy. ***This doesn't happen very often anymore!!!

Also, if they did have something like that happen, they SHOULD be upfront and honest and tell you, if you find it on your own with an email/history mismatch, something's normally up. Also, ANY EDIT MODE changes will reflect in HISTORY!!!

oh...and computer crashes, power fails, etc....the game will still have autosave from the last phase....so, what I tend to do is SAVE after every combat...if I have 4 places I'm attacking, I will save after each one, just in case there is a problem.

bottom line--dice in history should match marti....if not, and there's an explanation given, the end results should still be EXACTLY the same. This isn't to scare you that everyone's a cheat...but they are out there, and unfortunately, sooner or later you will find one.

On the flip side, MOST players are just trying to have fun, get their fix of TripleA and do sometimes makes mistakes. I myself have been guilty of playing both games of a challenge at the same time, doing one whole game, and then moving on the the next...go to e-mail them and realize that I NEVER saved the first game once along the way!! Autosave only remembers the last "phase" of the last game, so it really sucks, to a) explain it to your opponent, and b) go back and recreate the combat --although EDIT MODE makes this MUCH EASIER NOWADAYS!!!

Still, mistakes do happen, so don't assume someone is cheating. I prefer to assume nobody is cheating, unless I just happen to notice something isn't right. Then I try to steer them back to do the right thing before calling them out.

----
Another note on files saves: although bung does his slightly different

There are probably 4-5 variants of this, but here's a happy median for the files, just so you know/understand what you're looking at:

333_trooper_axis_OTHER PLAYER_allies_rd1_1R
where 333 is challenge #, and rd1 is round 1, and 1R is 1st turn, Russia.

or just 333_G1_rd1_1R where G1 is Game 1 of the challenge, and both players know who is playing what side. I prefer to see my name and the side, because I get confused easily!!

you always save the file FOR the next guy's move...so after R1, you just save the file as 2G...then 3B....4J....5A..... then after you do USA move, send back as rd2_2G.

--Trooper

Posted on: 2009/7/9 10:07

Edited by TheTrooper on 2009/7/10 19:02:12
If you can read this, thank a teacher.
If you're reading it in English, thank an American Veteran.

Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#8
Just popping in
Just popping in


See User information
Very helpful. thank You!!!!

Posted on: 2009/7/10 16:13
Shocking Isn't It?
Resized Image
Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#9
Quite a regular
Quite a regular


See User information
Order Of Losses (OOL) and a little LowLuck (LL) explained:

This may seem elementary to some, but even when I first started LL, it took awhile to really wrap my head around the overall impact it has on some key battles, and just what the hell LL was.

So, in case my words aren't always clear (I have 6 windows open on my browser, 15 total tabs of programs running, listening to iTunes, and between this, if I'm actually at my desk, I'm also reading books for school!)...but, just in case my words aren't clear, I took the time to add pictures for this.

First a word about subs in LL:

Just like RegDice (or OOTB-Out Of The Box Rules) Subs can NOT hit planes, no matter what, so even if they defend at a "2" it wouldn't matter in adding up any total offense or defense for LL. Also, when subs are present, their LL total Atk/Def power is added up separately for the Preemptive Strike Rolls--more on this later.**

Ok, I chose this particular battle for a few different reasons:

1) it occurs quite often (and usually with a variance of 1 or 2 subs, and possibly in SZ 5, 6, or 7
2) it is a battle that helps explain LL without getting too complicated
3) it is a perfect example of a battle that requires the attacker asking for a OOL from their opponent.

So, words version first:
If I am Germany, I have a sub, a trans, and a destroyer: 0 (against air) + 1 + 3 = 4 for defense. I need a 4 or less to get 1 hit on your attacking RAF.

UK attacked with 2 ftrs and 1 bmbr: 3 + 3+ 4 = 10. Divide by 6, UK gets 1 hit automatically, and then need a 4 or less to get the "extra"/"plus 1" hit. But, UK rolled a 5, so only one hit.

So, because my sub can not hit any attacking unit, I choose it as my 1st casualty, because I still have a 4/6 (or 2/3) chance in hitting a second plane if UK remains, and after my defense roll of a 1, the UK attack value is lowered to 7.

If UK stays for a second round, I have a 5/6 chance of my destroyer surviving for a round 3, and I still have a 4/6 chance of hitting another plane. Then if I did hit, UK'd be in danger of a bomber vs. destroyer scenario in round 3 if they did not retreat.

So, see the Graphic example for a longer scenario spelled out from beginning to end in words and pictures.

About OOL: Let's say in this particular event that the attacker went through the motions and forgot to (or did not know better--this forum is for Noobs) ask for an OOL and sends the file to the Axis player. Unless the Attacker chose the exact OOL the attacker wanted, it's going to cause a debate, or at least an awkward moment.

In this same SZ 5 battle, You may have wanted to submerge the sub, and that would be your call, but I would not (for example). Some players may choose to save the subs, some choose to try and kill the Brit planes...and some people will ask for an OOL for EVERY round...in which you have to roll the die, then click on the SAVE section on top left and save the file and send it to them for every round of combat. Its can be a pain/lengthy process in larger battle, but sometimes it IS that crucial.

So, for the scenario in the picture provided, say the German OOL is: sub, transport, destroyer. The sub can't fight back, but can be used for a casualty, and thus increase my chances of killing two British fighters...and in this case, since UK got only 1 hit in the opening move, and Germany did too, it causes to UK to think about pushing a 2nd or 3rd round.

But....if the battle was already fought, and the OOL was not asked for? Now what?

Personally, I'd say this is up to the two players in the challenge, but I would say a default reasoning would be the same view I have: the file is reloaded back to that exact point of the questionable OOL battle, and the result of round 1 made to stick--and from there an OOL declared and the attacker decides to press attack or retreat.

I argue that the Round 1 rolls stick, because those rolls already went through MARTI and are "official," and starting the whole battle over could give an advantage to one or the other player.


I know...it can be argued that in a subsequent round of combat, the desired OOL didn't matter (say for example, Germany's Dest/Trans rolled a 5 in the 2nd round, so "it doesn't matter." That's a fallacy, because it DOES matter. Would UK still press the attack if they were facing 2/3 attack vs. 50/50 in just the Destroyer? That cannot be answered after the fact, but only in that moment, and the absence of asking for an OOL negated everything after round 1. That is why the First Round should be reloaded and only that round, and then press on from there with the OOL.

Again, that can all be avoided with the simple rule: if in doubt: ASK FOR AN OOL. And 95% of Naval Battles with mixed Naval units will require an OOL!

----

** Ok, little scenario to further explain the subs in LL:

I have 3 subs, 1 Aircraft Carrier (AC), and 2 fighters in defense (Attacking forces won't matter to explain this).

So, in LL, my subs first strike is 3 x 2 =6. I will automatically get one hit with my subs.

Then the Attacker fires, and then I get my defense rolls for remaining units:
AC+2 Ftrs = 3 + 4 + 4 = 11. Divide by 6, I get one automatic hit and then need a "5 or less" for a 2nd hit.

Round 2. I lost 1 unit, and chose a sub. So, First Strike: 2x2= 4. No automatic hit, I roll my one die, and a "4 or less" gets a hit. Rinse and Repeat.
-----
I hope this all makes some kind of sense.

If not, or there are more questions, please keep posting, or if you're shy to be the guy asking a dumb question you can send them to me via PM or via email: the _AAA_trooper@yahoo.com.

But, you know what they say....there are no stupid questions......

...just stupid people.

----
-Trooper

Attach file:



jpg  (0.00 KB)


Posted on: 2009/7/11 0:28
If you can read this, thank a teacher.
If you're reading it in English, thank an American Veteran.

Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#10
Just popping in
Just popping in


See User information
i cant even find the lobby

Posted on: 2015/1/12 7:26
Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top


Re: TripleA for Dummies : The Noob's "How to PBEM Guide"
#11
Webmaster
Webmaster


See User information

Posted on: 2015/1/12 8:53
Twitter Facebook Google Plus Linkedin Del.icio.us Digg Reddit Mr. Wong Report Top







You can view topic.
You cannot start a new topic.
You cannot reply to posts.
You cannot edit your posts.
You cannot delete your posts.
You cannot add new polls.
You cannot vote in polls.
You cannot attach files to posts.
You cannot post without approval.
You cannot use topic type.
You cannot use HTML syntax.
You cannot use signature.
You cannot create PDF files.
You cannot get print page.

[Advanced Search]